
Amber

Bow
Always energetic and full of life, Amber's the best — albeit only — Outrider of the Knights of Favonius.

Normal Attack: Sharpshooter
Normal Attack
Perform up to 5 consecutive shots with a bow.
Charged Attack
Perform a more precise Aimed Shot with increased DMG.
While aiming, flames will accumulate on the arrowhead. A fully charged flaming arrow will deal Pyro DMG.
Plunging Attack
Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.

Explosive Puppet
The ever-reliable Baron Bunny takes the stage.
Baron Bunny
- Continuously taunts the enemy, drawing their fire.
- Baron Bunny's HP scales with Amber's Max HP.
- When destroyed or when its timer expires, Baron Bunny explodes, dealing AoE Pyro DMG.
Hold
Adjusts the throwing direction of Baron Bunny.
The longer the button is held, the further the throw.
Baron Bunny hails from a storied lineage, but Amber has stopped keeping count since Baron Bunny the 893rd.

Fiery Rain
Fires off a shower of arrows, dealing continuous AoE Pyro DMG.
Amber's passion truly burns hot.
Passive Talents

Every Arrow Finds Its Target
Increases the CRIT Rate of Fiery Rain by 10% and widens its AoE by 30%.

Precise Shot
Aimed Shot hits on weak points increase ATK by 15% for 10s.

Gliding Champion
Decreases gliding Stamina consumption for your own party members by 20%.
Not stackable with Passive Talents that provide the exact same effects.

One Arrow to Rule Them All
Fires 2 arrows per Aimed Shot. The second arrow deals 20% of the first arrow's DMG.

Bunny Triggered
Baron Bunny, new and improved! Hitting Baron Bunny's foot with a fully-charged Aimed Shot manually detonates it.
Explosion via manual detonation deals 200% additional DMG.

It Burns!
Increases the Level of Fiery Rain by 3.
Maximum upgrade level is 15.

It's Not Just Any Doll...
Decreases Explosive Puppet's CD by 20%. Adds 1 additional charge.

It's Baron Bunny!
Increases the Level of Explosive Puppet by 3.
Maximum upgrade level is 15.

Wildfire
Fiery Rain increases all party members' Movement SPD by 15% and ATK by 15% for 10s.